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Notes from a William Gibson Q&A Session (9/08/10)

  • Posted on April 10, 2012 at 10:05 am

These are my notes from William Gibson’s Q&A session after his Zero History reading at Powells Books in Portland, OR on 9/08/2010 (here are some photographs from the evening). I thought initially that most of this would come up in other interviews, but I recently reviewed my notes and realized that although some of it has come up elsewhere, some of it is either unique or unusual. So I decided to type up my notes.

Gibson started off saying “Powells is the best book store in the world. It’s not even a book store, it’s a genre all to its own,” before reading the first chapter of Zero History. After the reading he said “The reason I write opening chapters the way I do is to get rid of all the people who won’t ‘get’ the book. They’re all fairly easy to read after the first chapter.” He then opened up to questions. Most, probably all, of these answers are incomplete – but close to direct quotes from larger answers. I didn’t ask most of these questions and didn’t get down the exact questions asked.

Q: What’s next?

Gibson: I have no idea. I have to have no idea. I know no one believes me, but I never intended to make trilogies. When I was learning about writing, I was told that trilogy was a long novel with a boring middle published separately. I think the books could be read in any order. I think I would be interesting to read these backwards. But maybe that’s too advanced.

[of course now he's said that his next novel will probably be about the future]

Where do you go for inspiration?

I’m not a globe trotting writer/researcher. Wherever I happen to go usually ends up in the book. For example, I happened to go to Myrtle Beach a few months before I wrote the book and I thought it was suitably weird.

Asked about predictions.

I’m not interested in the sort of sci-fi that does or doesn’t predict the iPad. I’m interested in how people behave.

Asked about the intelligence communities in his books

I don’t want anyone to think I’ve gone “Tom Clancy” but what you find is that you have fans in every line of work. How reliable those narrators are I don’t know, but they tell a good story.

Asked about humor in his work.

Neuromancer was not without a comedic edge. My cyberpunk colleagues and I back in our cyberpunk rat hole sniggered mightily as we slapped our knees.

But writers can’t have more than two hooks. “Gritty, punky,” sure. “Gritty, punky, funny” doesn’t work.

I asked him about the slogan “Never in fashion, always in style” because I read that slogan on his blog and never found out what company that slogan actually belonged to.

Aero Leathers in Scotland. But they weight too much. You wouldn’t tour in a WWII motorcyle jacket unless of course you were on a WWII motorcycle. [Gibson reportedly wore an Acronym jacket on the Zero History tour]

Asked about Twitter

Twitter is the best aggregator of novelty anywhere. There’s more weird shit there than anywhere. It’s the equivalent value of $300 worth of imported magazines for free every day.

Asked about hypertext/electronic media and how it is changing his work.

The book is a cloud of hyperlinks. You can Google any unfamiliar phrase and you will be sort of walking in my shoes, going where I did in my research. The links are there, and there’s even some easter eggs.

I’m not sure what question this was in response to

I large part of my narrative comes from growing up in a particularly backwards part of the south, which had a particularly spoken culture.

Asked about his favorite contemporary writers

[Anything by Iian Sinclair, Zoo City by Lauren Bach, Jack Womack's Random Acts of Senseless Violence, which he found "wounding."]

Asked about the punk influence on his work.

It wasn’t the Sex Pistols, it was Waylon and Willy.

Asked what sci-fi influenced him.

Certain sci-fi that never had much impact on the mainstream of the genre. My novels have had very little impact as well. If you don’t believe me, go down to a sci-fi specialist shop. Cyberpunk has become a descriptor – cyberpunk albums, cyberpunk pants.

Asked about cyberpunk’s legacy.

Anything with a manifesto ends up looking silly.

Asked what he thinks of the post-cyberpunk writers, Cory Doctorow et al.

I think the original cyberpunks were a little thin on the ground.

From http://technoccult.net/archives/2012/04/10/william-gibson-qa/

Technoccult Interivew: King City Artist/Writer Brandon Graham

  • Posted on March 27, 2012 at 10:50 am

King City cover by Brandon Graham

King City by Brandon Graham is a comic book about a guy named Joe and his cat Earthling in a far future metropolis run by spy gangs and evil sorcerers. It’s full of weird drugs, black magic, luchador masks and oddball humor.

This month Image Comics published a collection of all 12 issues of King City, which was originally serialized from 2007 to 2010. After a battle with testicular caner Graham literally gave his left nut to finish the book. He’s now working on Prophet for Image and Multiple Warheads for Oni Press. I caught-up with him to talk about Moebius, graffiti, technology in science fiction and more.

Brandon Graham

How many details about the city were conceived in advance? Did you create maps, or list of facts and details about the world the book takes place in, or did you just make it up as you went along?

I had some rough ideas about the characters but I pretty much made up the city as I went along. I was always trying to base places off of somewhere I’d been. I think of Joe and Pete’s place in the 2nd half of KC as being in Seattle’s China town. The diner where Pete meets Exiekiel to get information about the alien lady was me trying to draw a diner in Queens.

King City Board Game

King City, to me anyway, has a very spontaneous feel. I imagine you just making up each page as you went along, packing them with as much detail as possible. Or did you have a more structured plan for each issue?

I had a real rough structure for everything but I try to allow for a lot of drawing what I’m in the mood to draw. And I usually lay out the book in 4 or 5 page chunks as I go along.

It’s nice to just follow your mood with a page and try to find new ways to stay interested in what you’re doing. I like to think about what’ll be fun to draw on the next page forcing me to speed up on what I’m doing because I’m so excited about what’s next. And then there’s days where I’m just not thinking about what comes next and I’m just having fun making lines on paper.

King City appears to take place in the far future, and there are references to certain technological advances like nanotechnology. But in some ways it seems really low tech – I’m not sure we ever see anyone use a cell phone or the Internet. For example, Anna seems to have no way of reaching Joe or Pete remotely, she has to walk to their apartment to find Joe. Did you consciously decide to avoid having the characters use certain technologies or was this  just the way the story worked out?

Yeah, it was on purpose. I avoid certain things like cell phones or the Internet or anything too modern that would seem dated really soon. I was trying to make it feel like it was happening now but with all the sci-fi fantasy elements I felt like throwing in. Excluding all the crazy sci-fi-ery, the technology is probably at the technological level of the early 1990′s because that’s about what I can wrap my head around.

I think a lot about different eras of science fiction and how they portrayed the future. The sci-fi that reflects modern technology seems sleeker and smaller, and it makes sense but it doesn’t look as cool to me. I’m a big fan of the look of big clunky utilitarian 70′s sci-fi. But maybe KC is “20 minutes in the future” of 1992.

Brandon Graham "The Long Goodbye"
Graham’s tribute to Moebius

King City actually reminds me a lot L’Incal by Jodorowsky and Moebius and other old European sci-fi/fantasy comics. Moebius recently passed away, can you talk about his influence?

Yeah, Moebius is probably the artist whose work has influenced me the most. Him and Howarth, Shirow and Barlow. I like the Incal all right, but I’m really obsessed with the work he did alone.

I feel like he took a lot of the freedoms American underground comics were doing in the 60s and pushed them to a whole new level adding all kinds of elements from science fiction novels and really creating something new.

I’ve always been so impressed by the joy he seemed to put into everything he did. His comics read like he’s having a great time working on them and the nerve in some of the stuff he pulled off is fantastic. How he’d allow himself to change a character’s look so dramatically in the middle of a story or jump from something completely serious to the ridiculous. I could go on forever about all the elements of his work and his life that have impressed me.

I know you haven’t done graffiti in a long time, but did being involved in the graffiti scene in Seattle as a kid affect the way you perceive the urban environment? Do you think you’d draw cities the same way if you hadn’t been a part of that?

Yeah, I think it definitely affected how I think about cities, certainly the way you interact with your environment when you’re running around drawing on it. It’s nice to be able to fuck with the world around you – changing signs or just writing a response to an ad directly on the ad or having to draw something to fit on the surface you’re drawing on.

Bigger than that, I think graffiti really influenced how I think about the scene I’m in.

Can you expand on that?

The graff writers I was around really pushed the idea that the culture has to be treated with a fair amount of respect. You’re expected to know the history and you have to earn your place in it.

I think the comic industry gets dirty because people make the excuse that it’s a job. For me it’s that if it’s where I’m going to spend my life then I want to make it a scene that I’m proud of.

The pillars of hip hop influenced you when you were younger – what, outside of comics, influences you now?

Still a lot of hip hop, I think in the last couple years the wordplay in rap has really driven a lot of what I put into my stuff.

I think I’ve been really influenced by some of the authors I’ve been reading. Robert Heinlein’s way of rethinking the way future relationships work and his whole out look on life being so different from mine. I’ve been influenced with how William Gibson structures his books and certainly the way Haruki Murakami writes about food and music.

My misses Marian has been a huge influence as well. She’s coming at art from a much more fine art/literary way of looking at it than I was used to. She’s really good at challenging my ideas and helping me think about what it means to be a life long artist and how I talk about art. A big thing I learned from her early on was the idea of talking about the quality of work not from a “this is the best” but rather “this is my favorite”.

Prophet cover by Marian Churchland
Prophet cover by Graham’s wife Marian Churchland

Given the amount of improvisation in your work on King City, how different is it to be a writer, instead of an artist, on Prophet?

The whole approach is pretty different. It puts a lot of the weight on the guy drawing it, plus we go back and forth on the layouts and script. I do the text after the art is done so there’s lots of room to improvise.

I think it uses the same skills that I use in my solo work but it feels like a different animal.

Multiple Warheads by Brandon Graham

Other than Prophet what are you working on?

My main thing is Multiple Warheads that’ll be coming out later this year from Oni press. It’s a fantasy comic set in a fictional Russia. and I’m putting together an 80 page book of my sketches.

See Also

The Comics Journal’s interview with Graham

Inksuds’ video interview with Graham

Graham on what it’s like working with Liefeld, and the matter of how women are portrayed in comics

From http://technoccult.net/archives/2012/03/27/technoccult-interivew-king-city-artistwriter-brandon-graham/

The New Aestetic and Future Fatigue

  • Posted on March 26, 2012 at 1:41 pm

pixel water

The New Aestetic is a Tumblr by James Bridle, who presented at SXSW this year. It’s based on a manifesto of sorts he wrote last year:

For a while now, I’ve been collecting images and things that seem to approach a new aesthetic of the future, which sounds more portentous than I mean. What I mean is that we’ve got frustrated with the NASA extropianism space-future, the failure of jetpacks, and we need to see the technologies we actually have with a new wonder. Consider this a mood-board for unknown products.

Bruce Sterling described it as sort of an antidote to atemporality.

Matt “Black Belt” Jones wrote this in response, proposing “sensor vernacular” as the new future vibe:

I guess – like NASA imagery – it doesn’t acquire that whiff-of-nostalgia-for-a-lost-future if you don’t remember it from the first time round. For a while, anyway. [...]

There’s both a nowness and nextness to Sensor-Vernacular.

I think my attraction to it – what ever it is – is that these signals are hints that the hangover of 10 years of ‘war-on-terror’ funding into defense and surveillance technology (where after all the advances in computer vision and relative-cheapness of devices like the Kinect came from) might get turned into an exuberant party.


From the Jeremy Scott Fall Collection

I like Bridle’s stuff, but it’s hard for me to feel like it’s a truly new aesthetic. The fashion bits look like electro revival scene style from the 00s that continue to be popular today, which is itself a revival of 80s electro, hip-hop and synthpop. And 8-bit already got a revival in the 90s and 00s, and of course that was all 80s nostalgia. Glitch still felt vital in the early 00s, but it’s by now passe (and it was all probably predated by Amiga stuff anyway). A lot of this stuff Bridle is rounding up still feels like retrofuturism rather than something new. We’ve had steampunk and dieselpunk and atompunk, so now it’s pixelpunk. We’re about to hit full circle and have retro-cyberpunk complete with VR headsets and Power Gloves.

chipflip glitch art
From Chipflip via The New Aestetic

And as to sensor vernacular, does that feel like “the Future”? Not to me. This machine vision stuff has been coming to us for a long time, with Terminator, Predator, Until the End of the World, etc. We’ve seen visions of the future where computers triggered by sensors, voice driven computers, unmanned aircraft for decades now. So now we’re seeing augmented reality, we’re seeing Kinect, we’re seeing Geoloqi and the Internet of Things, and yes it all feels very “now” but it doesn’t feel that much like the future because it’s just taking too long for technology to catch up to our imaginations. Kinect and Siri just aren’t Kit or HAL.

In 2010 William Gibson wrote about “future fatigue,” a symptom or perhaps cause of the atemporality that Bridle decries:

Say it’s midway through the final year of the first decade of the 21st Century. Say that, last week, two things happened: scientists in China announced successful quantum teleportation over a distance of ten miles, while other scientists, in Maryland, announced the creation of an artificial, self-replicating genome. In this particular version of the 21st Century, which happens to be the one you’re living in, neither of these stories attracted a very great deal of attention.

In quantum teleportation, no matter is transferred, but information may be conveyed across a distance, without resorting to a signal in any traditional sense. Still, it’s the word “teleportation”, used seriously, in a headline. My “no kidding” module was activated: “No kidding,” I said to myself, “teleportation.” A slight amazement. [...]

Alvin Toffler warned us about Future Shock, but is this Future Fatigue? For the past decade or so, the only critics of science fiction I pay any attention to, all three of them, have been slyly declaring that the Future is over. I wouldn’t blame anyone for assuming that this is akin to the declaration that history was over, and just as silly. But really I think they’re talking about the capital-F Future, which in my lifetime has been a cult, if not a religion. People my age are products of the culture of the capital-F Future. The younger you are, the less you are a product of that. If you’re fifteen or so, today, I suspect that you inhabit a sort of endless digital Now, a state of atemporality enabled by our increasingly efficient communal prosthetic memory. I also suspect that you don’t know it, because, as anthropologists tell us, one cannot know one’s own culture.

While Gibsons’s Neuromancer is mostly remembered for cyberspace and virtual reality and artificial intelligence, there’s a lot more going on in that particular future setting. Just about everything that was “the future” during Gibson’s life time up to the point that the Sprawl Trilogy books were written: neurotechnology, nanotechnology, space travel, life extension, cryogenics, biological computers and all sorts of other weird biotech. There are even geodesic domes and arcologies.

Where do you really go from there? The transhumanist and singularitian authors like Vernor Vinge, Ken McLeod and Charlie Stross try to take it further, but although their novels may be better and more scientifically accurate do they really have a vision of the future more advanced than Arthur C. Clarke or Isaac Asimov? And besides, even the extropian/singularian strain has actually been around at least as long as the cyberpunk strain.

The Headmap Manifesto was such a buzz when I first read it in 2003 (I can only imagine what it was like to read it in 1999). It didn’t so much predict new technologies – mobile phones, GPS and handheld computers all existed at the time – but rather new uses for existing technologies. I already had a smart phone when I read but it still seemed exciting. Minority Report didn’t predict any future technology that you couldn’t have read about long before the movie was released 10 years ago, but it captured many people imaginations because so much of it seemed to be right around the corner. But now as these things arrive – location aware applications, the Kinect – instead of being amazed we say “oh, it’s about time.” A friend of mine just bought a 3D printer, which is really cool but it’s yet another “it’s about time” rather than a future shock.

What comes next, other than iterative improvements to what we already have? Vat grown meat and organs for transplanting? When your first relative gets a vat grown heart transplant, will you think “that’s amazing” or “thank God they figured out how to do that in time?”

From http://technoccult.net/archives/2012/03/26/the-new-aestetic-and-future-fatigue/

How a Team of Outsiders Created Doctor Who

  • Posted on February 20, 2012 at 10:22 pm

Doctor Who

i09 has some interesting back history of Doctor Who and how difficult it was to get the show made:

Also, at the panel, Hussein and William Russell talked about how the first Doctor, William Hartnell, wasn’t just a cantankerous old man — he was also a very traditional Englishman, who wasn’t used to the idea of women working outside the home. And he didn’t know what to make of Hussein, “an East Indian who spoke posh English,” said Hussein. Thus, Hartnell took a lot of convincing that an East Asian man and a young woman were going to be up to their jobs. The first lunch Hussein and Lambert had with Hartnell, he seemed reluctant to take on the role, and they almost gave up. In the end, they decided to have a second lunch with Hartnell, at which it became clear that the actor wanted them to prove their qualifications.

i09: The creators of Doctor Who were a scandal

From http://feedproxy.google.com/~r/Technoccult/~3/xuIWravY1Hw/

Dune/Star Wars Parallels

  • Posted on February 12, 2012 at 10:33 am

Justine Shaw, Star Wars and Dune comparison

Probably obvious to those who have read the book and seen the movies, but interesting in light of the Skywalker Paradigm, which holds, for example, that Jabba is nobility and not a gangster (he’s referred to as “Lord,” Luke must approach him diplomatically) and that the Jedi do not have supernatural powers, but are just master manipulators and hypnotists (sort of like male Bene Gesserit).

The page includes details on many of the influences on Dune as well, such as General Semantics.

Star Wars Origins: Dune

See also: Sacrifice and Submission: Game of Thrones and the Aesthetics of Fascism

From http://feedproxy.google.com/~r/Technoccult/~3/bcztMxXEL8o/

William Gibson Says His Next Novel Will Probably Be Set in the Future

  • Posted on January 28, 2012 at 7:53 pm

Your first three books were set relatively far in the future from when they were written –

For my own purposes I assumed that “Neuromancer” was set in 2035, but I was very careful to keep out of the book anything that would allow anyone to date it by internal evidence, which I think was a smart move, considering the longevity that it has strangely enjoyed.

The next three were set in the near future, and your latest three have been set in an “imaginary present.” Are you working your way around to the past?

I once thought I was, but I think I’ve actually worked my way around to the future again. The first three were full-on “This is the future” genre sci-fi books; the next three were like the ‘90s in high cyberpunk cosplay mode. Those [characters], for me, hadn’t been altered by history at all. They were like ‘90s people, but inhabiting this satirical set. I never saw a critic or a reader even remark on that. They accepted them as folk from the very near future, and noticing the lack of response to that was one of the things that emboldened me to write “Pattern Recognition” [2001] and then the next two books ["Spook Country" (2006) and "Zero History" (2010)], which are speculative novels of the very recent past, in that they are each set in the year prior to the year in which the book is actually published, with huge amounts of internal evidence of when it is. A lot of people said to me, “Why are you doing that? It’s going to date it.” I said, “I want to date it. It’s in some way a description of life, and I want to know which month these imaginary events supposedly happened in.”

Salon: William Gibson: I really can’t predict the future

From http://feedproxy.google.com/~r/Technoccult/~3/CTs_3yK5FHk/

11 Free Philip K. Dick Short Stories

  • Posted on January 4, 2012 at 12:05 pm

beyond lies the wub

Open Culture rounded up 11 Philip K. Dick short stories that you can download for free – legally. It includes his first published story, “Beyond Lies the Wub,” which is also the source for the illustration above.

From http://feedproxy.google.com/~r/Technoccult/~3/IVrbDP40Q3I/

Grant Morrison Working on Rogue Trooper Film?

  • Posted on November 1, 2011 at 10:05 am

rogue trooper Grant Morrison Working on Rogue Trooper Film?

Empire Online reports Grant Morrison is attached a film based on the 2000AD character Rogue Trooper:

With all eyes on the incoming Judge Dredd movie, it makes sense that savvy producers would be looking to legendary British comic 2000AD for further inspiration. Hence the news this morning that a Rogue Trooper film is in development at Sam Worthington’s production company, and that cult comics writer Grant Morrison (Arkham Asylum, Final Crisis, Superman) is at work on the screenplay. [...]

Morrison never wrote for the strip, but did provide copious Future Shocks, Zenith, and a handful of Dredds, so has plenty of 2000AD heritage. The news of a film and of Worthington and Morrison’s involvement is buried in a Daily Record story that mostly concentrates on Dinosaurs vs Aliens, the property that Morrison is currently working on with Barry Sonnenfeld. It’s an aside so sketchy that it doesn’t even come with a Morrison quote to back it up, so whether Worthington is developing the film with a view to personally slapping on the blue paint remains to be seen. We’ll bring you further details as they emerge.

Empire Online: Grant Morrison Writes Rogue Trooper Film

Rogue Trooper has already had a few video game adaptations.

From http://feedproxy.google.com/~r/Technoccult/~3/o95W37M2Y9Q/

How to Do Asian Steampunk Right

  • Posted on October 11, 2011 at 10:47 am

Zheng Yi Sao1 How to Do Asian Steampunk Right
Zheng Yi Sao, 19th centry female pirate

Jess Nevins wrote an article on “the problem with Asian steampunk.” Nevins points out that most people default to ninjas, samurai and geishas when they try to do Asian steampunk, but there’s a much richer world of possibilities. “Pirates, submarine captains, hard-boiled reporters, female private detectives… these are all part of east Asian history and popular culture in the steampunk era. Steampunk writers and cosplayers, expand your horizons!”

Here are some examples:

  • Zeppelin pirates are a staple of steampunk, but nautical pirates were a reality in the waters of Southeast Asia. Notable among these were the female pirates, from Zheng Yi Sao and Cai Qian in the beginning of the 19th century to Lo Hon Cho and Lai Choi San in the early part of the 20th century. These women were captains and admirals, commanding dozens of ships and leading them into battle from the front, gaining reputations as fierce fighters. According to a contemporary Chinese account Cai Qian Ma even commanded ships with crews of niangzijun, “women warriors.”
  • The hardboiled, crime-solving reporter was a part of Western mystery fiction from the 1880s, but in real life there were large numbers of reporters just like that in China, especially Shanghai, where the competition between newspapers was intense and reporters and editors did anything they could for a hot scoop. These newspapers were modeled on American and English newspapers, and though many of them were aimed at the Europeans in China, some were written by Chinese for Chinese.
  • Roguish treasure-hunters need not automatically be white. Since the 11th century there has been a tradition among Nyingma Buddhists in Bhutan and Tibet of a special class of lamas, the gter-ston or “treasure hunters,” who “discover” gter-ma (scriptural treasures) which have supposedly been hidden away during the Buddha’s lifetime so that they can be found and revealed to the world at a foreordained time. The gter-ston were active through the 19th century, and while some were genuine many were fraudulent.

TOR: The Problem With “Asian Steampunk”

From http://feedproxy.google.com/~r/Technoccult/~3/3KViMCTQaqc/

Sacrifice and Submission: Game of Thrones and the Aesthetics of Fascism

  • Posted on July 26, 2011 at 11:11 am

Triumph of the will Sacrifice and Submission: Game of Thrones and the Aesthetics of Fascism
Triumph of the Will, 1934

starwars Sacrifice and Submission: Game of Thrones and the Aesthetics of Fascism
Star Wars, 1977

This essay supposedly has spoilers up through the most recent Game of Thrones book, but the first page or so of the essay sets the ground work for fascist aesthetics and is quite interesting. I’ve only read the prelude to the first novel, and haven’t seen any of the show, but I don’t think anything was spoiled in the first few paragraphs.

The essay opens with a nice long quote from Susan Sontag:

It is generally thought that National Socialism stands only for brutishness and terror. But this is not true. National Socialism—more broadly, fascism—also stands for an ideal or rather ideals that are persistent today under the other banners: the ideal of life as art, the cult of beauty, the fetishism of courage, the dissolution of alienation in ecstatic feelings of community; the repudiation of the intellect; the family of man (under the parenthood of leaders). These ideals are vivid and moving to many people, and it is dishonest as well as tautological to say that one is affected by Triumph of the Will and Olympia only because they were made by a filmmaker of genius. Riefenstahl’s films are still effective because, among other reasons, their longings are still felt, because their content is a romantic ideal to which many continue to be attached…

And unlike Michael Moorcock’s famous rant about fascism and fantasy, the author of this essay writes:

Let’s just get this out of the way. I am not calling George R. R. Martin, or any of the other authors discussed in this post, a Nazi. Nor am I calling them Blackshirts, nor connecting them with any other historical group of totalitarian assholes. The aesthetic principles I’m discussing here are neither the result of fascism nor indicative of fascism, they just take advantage of the same emotional circuitry that fascism takes advantage of. These are not politicized aesthetics, rather, fascism is aestheticized politics. It’s not quite accurate to claim that aesthetic similarities don’t imply any ideological similarities at all, but that’s a lot closer to the truth than the other way around.

Over Thinking It: Game of Thrones and the Aesthetics of Fascism

(via Wes)

See also: Staging the Nation’s Rebirth: the Politics and Aesthetics of Performance in the Context of Fascist Studies

From http://feedproxy.google.com/~r/Technoccult/~3/HC9WeegciPU/

William Gibson on the Creation of Cyberspace

  • Posted on June 18, 2011 at 12:19 pm

apple ads William Gibson on the Creation of Cyberspace

The Paris Review has an interview with Gibson in which he explains how her arrived upon the idea of cyberspace. I knew the famous story about seeing the Apple ad at the bus stop, but in this he puts the whole process together:

I was walking around Vancouver, aware of that need, and I remember walking past a video arcade, which was a new sort of business at that time, and seeing kids playing those old-fashioned console-style plywood video games. The games had a very primitive graphic representation of space and perspective. Some of them didn’t even have perspective but were yearning toward perspective and dimensionality. Even in this very primitive form, the kids who were playing them were so physically involved, it seemed to me that what they wanted was to be inside the games, within the notional space of the machine. The real world had disappeared for them—it had completely lost its importance. They were in that notional space, and the machine in front of them was the brave new world.

The only computers I’d ever seen in those days were things the size of the side of a barn. And then one day, I walked by a bus stop and there was an Apple poster. The poster was a photograph of a businessman’s jacketed, neatly cuffed arm holding a life-size representation of a real-life computer that was not much bigger than a laptop is today. Everyone is going to have one of these, I thought, and everyone is going to want to live inside them. And somehow I knew that the notional space behind all of the computer screens would be one single universe.

Paris Review: William Gibson, The Art of Fiction

Unfortunately, in order to read the whole interview you have to buy the entire issue in print.

From http://feedproxy.google.com/~r/Technoccult/~3/MlFjNRyYsAE/

10 Best Hard Sci-Fi Novels of All Time

  • Posted on June 7, 2011 at 3:05 pm

the shockwave rider 10 Best Hard Sci Fi Novels of All Time

MIT’s Technology Review published its list of all time greatest hard sci-fi novels:

  1. Twenty Thousand Leagues Under The Sea
  2. The Time Machine
  3. I, Robot
  4. The Shockwave Rider
  5. The Fountains of Paradise
  6. Cyteen
  7. The Mars Trilogy
  8. The Diamond Age
  9. Rainbows End
  10. Incandescence

Technology Review: The Best Hard Science Fiction Books of all Time

(via The Daily Grail)

From http://technoccult.net/archives/2011/06/07/10-best-hard-sci-fi-novels-of-all-time/

Sci-Fi History: Timeline of Science Fiction Ideas

  • Posted on May 5, 2011 at 5:15 pm

Technovelgy has an impressive timeline listing the introduction of various concepts in science fiction. Here’s a taste:

1634 Weightlessness (Kepler) (from Somnium (The Dream) by Johannes Kepler)
1638 Weightlessness (Godwin) – first discovery of concept (from The Man in the Moone by Francis Godwin)
1657 Moon Machine – very early description (from A Voyage to the Moon by Cyrano de Bergerac)
1726 Bio-Energy – produce electricity from organic material (from Gulliver’s Travels by Jonathan Swift)
1726 Laputa – a floating island (from Gulliver’s Travels by Jonathan Swift)
1726 Knowledge Engine – machine-made expertise (from Gulliver’s Travels by Jonathan Swift)
1726 Geometric Modeling – eighteenth century NURBS (from Gulliver’s Travels by Jonathan Swift)
1828 Stage Balloon (from The Mummy! A Tale of the Twenty-Second Century by Henry Loudon)
1828 Steam-Propelled Moving Houses (from The Mummy! A Tale of the Twenty-Second Century by Henry Loudon)
1828 Barrels of Air (from The Mummy! A Tale of the Twenty-Second Century by Henry Loudon)
1828 Mail-Post Letter-Ball (from The Mummy! A Tale of the Twenty-Second Century by Henry Loudon)
1866 Paper Steel (from Robur-the-Conqueror by Jules Verne)

Technovelgy: Timeline of Science Fiction Ideas

(via Boing Boing)

See also: Map of the History of Fantasy and Science Fiction, From Gilgamesh to Battlestar Gallactica

From http://technoccult.net/archives/2011/05/05/sci-fi-history-timeline-of-science-fiction-ideas/

Many Former Cyberpunk Authors Now Write Fantasy

  • Posted on April 25, 2011 at 10:48 pm

fantasy Many Former Cyberpunk Authors Now Write Fantasy

Cyberpunk has fallen from its peak in the 1980s and early 1990s, but the great cyberpunk authors are still writing. And many of them have turned to fantasy. Why is this?

What is it about fantasy that appeals to many of the greatest cyberpunk authors? We asked the authors themselves and also cooked up some theories of our own.

Consider:

Rudy Rucker, author of the Ware tetralogy and Postsingular, among many others, has described his new novel Jim and the Flims as being akin to fantasy. Also, Black Glass author John Shirley published the mystical Bleak History in 2009.

Metrophage author Richard Kadrey has gained a huge following for his Sandman Slim novels — the third one, Aloha from Hell, is coming October 18. Richard K. Morgan, author of the cyberpunk Takeshi Kovacs novels, has written a bloody fantasy, The Steel Remains, with the sequel, The Cold Commands (or The Dark Commands), coming October 11. Meanwhile, some of Synners author Pat Cadigan’s recent stories have seemed much more fantasy-oriented.

What’s going on here?

io9: Why do so many former cyberpunk authors now write dark fantasy?

I’m partial to the “Cyberpunk has come true” explanation.

I hadn’t even realized this was going on, but it makes sense. Fantasy hasn’t held my interest since adolescence (I’m sure there’s good stuff out there, I just haven’t seen enough of it). But I’ve been thinking about the idea of fantasy a lot lately. It sounds like an interesting genre to explore, but starting with Gilgamesh, it’s the oldest genre out there. Seems like it would be hard to get new ideas uot of it.

(via Theoretick)

From http://technoccult.net/archives/2011/04/26/many-former-cyberpunk-authors-now-write-fantasy/

Map of the History of Fantasy and Science Fiction, From Gilgamesh Battlestar Gallactica

  • Posted on March 31, 2011 at 10:39 am

sci fi history Map of the History of Fantasy and Science Fiction, From Gilgamesh Battlestar Gallactica

Full sized image

Amazing map of the history of science fiction, from its fantasy origins in Gilgamesh to modern mainstream television with stops along the way for gothic novels, Frankenstein, H.G. Wells, Olaf Stapledon, cyberpunk and so much more.

This comes from the Mapping Science website, but I haven’t been able to find an entry for it there.

(I saw this all over the place, but special thanks to Ian for finally getting me to take a look)

From http://technoccult.net/archives/2011/03/31/map-of-the-history-of-fantasy-and-science-fiction-from-gilgamesh-battlestar-gallactica/

Map of the History of Fantasy and Science Fiction, From Gilgamesh Battlestar Gallactica

  • Posted on March 31, 2011 at 10:39 am

sci fi history Map of the History of Fantasy and Science Fiction, From Gilgamesh Battlestar Gallactica

Full sized image

Amazing map of the history of science fiction, from its fantasy origins in Gilgamesh to modern mainstream television with stops along the way for gothic novels, Frankenstein, H.G. Wells, Olaf Stapledon, cyberpunk and so much more.

This comes from the Mapping Science website, but I haven’t been able to find an entry for it there.

(I saw this all over the place, but special thanks to Ian for finally getting me to take a look)

From http://feedproxy.google.com/~r/Technoccult/~3/_Ab7npqW8n0/

Trailer for Film Adaptation of Philip K. Dick’s Radio Free Albemuth

  • Posted on March 2, 2011 at 10:08 am

Radio Free Albemuth movie Trailer for Film Adaptation of Philip K. Dicks Radio Free Albemuth

io9: First trailer for Philip K. Dick’s Radio Free Albemuth with Alanis Morissette

A few years ago I would have been excited to see something like this coming to the mainstream. Now I cringe with the anticipation of the tedious conversations with n00bs and normals that this film will probably lead me into. Not to mention the the probability that it will become a Truther/Tea Partier favorite instead of a mind opener. One more sign that I’m getting old, or at least jaded.

From http://feedproxy.google.com/~r/Technoccult/~3/b-yNKodw8U4/

Cyberculture History: Did Gary Numan Predict Facebook?

  • Posted on February 17, 2011 at 2:58 pm

 Cyberculture History: Did Gary Numan Predict Facebook?

With Numan’s first album, Tubeway Army (‘78), it was already clear that Numan’s songwriting was concerned with the relationship between man and machine and what we would now call the post-human condition. It includes lyrics like “Me I’ve just died / but some machine keeps on humming / I’m just an extra piece of dead meat to keep running,” from the track “Life Machine.” Anyone listening to a lot of Gary Numan will notice that the word “me” figures heavily in his lyrics. The song “My Love is a Liquid” from the same album features the lines “can’t meet you face-to-face / There are no corners to hide in my room / No doors, no windows, no fire place.” In our times, this is a blatant comment on the way the internet mediates social relations.

Numan’s following album, Replicas (‘79), couldn’t be more drenched with prophetic visions of the internet and Facebook. The opening lines of “Me! I Disconnect from You” – in itself a charged title – are metaphors for botched Facebook relationships: “The alarm rang for days / you could tell from the conversations / I was waiting by the screen / I couldn’t recognize my photograph / Me, I disconnect from you” – the line about the screen doesn’t make a lot of sense in the context of the late ’70s, unless Numan was specifically talking about an imagined form of communication. It practically goes without saying that “disconnecting” from someone entails ending a Facebook relationship or, even worse, de-friending someone. It doesn’t even require analysis to see why the following track, “Are ‘Friends’ Electric?” is rich with Facebook meaning. The track “You Are in My Vision” anticipates critiques of television by theorists like Marshall Mcluhan, Jean Baudrillard, and though not a theorist, naturally Cronenberg in Scanners and Videodrome, with its lines “Fade to screens of violence / Like a TV screen but silent / Where the victims are all paid by the hour.”

Thought Catalog: Did Gary Numan Predict Facebook?

Someone in the comments points out that some of this isn’t as enigmatic as it seems:

most of his lyrical elements, especially in Replicas, were references to a dystopian science fiction novel he was writing but never finished. the ‘friends’ he talks are identical robots that could be hired and used for any purpose, and “the life machine” is about a comotose individual being sustained by a machine. it’s all quite directly inspired by numan’s favorite writers, and as such one could more perhaps more aptly say that william s. burroughs or phillip k. dick “predicted the future”. still interesting though. numan’s contributions to modern music and popular culture are woefully under-appreciated.

To be clear, Numan has distanced himself from his early sci-fi lyrics. He told Electronic Musician:

Science Fiction has no influence on the music, especially lyrically, and especially now. To be honest I only ever wrote a handful of songs that were remotely connected to Science Fiction and they were all nearly 20 years ago. The ‘Replicas’ album, or bits of it, one or two things on ‘The Pleasure Principle’ and one or two things on ‘Telekon’. I would say about 15 songs, maybe 20, out of a total of well over 300 to date have anything to do with Sci Fi. I think because I became successful with electronic music, a newish thing 20 years ago, and a song called ‘Are Friends Electric’ (it was that song that launched me in the UK anyway) I was given a Sci Fi label that stuck long after I’d moved on to other things.

For the curious, via Song Meanings, here’s a bit from William S. Burroughs’s story “Astronaut’s Return” that is clearly referenced in “Down in the Park”:

Ugly snarl behind the white lies and excuses. [...]
DEATH DEATH DEATH

So many you can’t remember
The boy who used to whistle?
Car accident or was it the war?
Which war?

The boy’s room is quite empty now. Do you begin to see there is no face there in the tarnished mirror?

From http://feedproxy.google.com/~r/Technoccult/~3/WDlQjR-n50A/

Long, New Interview with Michael Moorcock

  • Posted on February 9, 2011 at 10:16 am

michael moorcock Long, New Interview with Michael Moorcock

In contrast to the rural decencies of Tolkien, Moorcock’s writing belongs to an urban tradition, which celebrates the fantastical city as a place of chance and mystery. The wondrous spaces of M John Harrison, China Miéville, Fritz Leiber, Gene Wolfe and Alan Moore are all part of this, as are Iain Sinclair’s London, Judge Dredd’s Mega-City One, the part-virtual cyberpunk mazes of William Gibson and the decadent Paris of the Baudelarian flâneur. Like these other urban fantasists, Moorcock delights in a kind of sublime palimpsest, in imagining an environment that through size, age, scale or complexity exceeds our comprehension, producing fear and awe. Crucially, the city isn’t a place of moral clarity.

Moorcock’s dislike of authoritarian sentiment has led him in many directions: Jerry Cornelius’s ambiguity is sexual, social and even ontological; one of Moorcock’s most popular heroes, Elric, was written as a rebuke to the bluff, muscular goody-goodies that populate so much fantasy fiction. Elric, a decadent albino weakling, is amoral, perhaps even evil. As a not-so-metaphorical junkie, Elric allowed Moorcock to revel in unwholesomeness, and helped return fantasy to its roots in the late romanticism of the decadents, a literary school close to Moorcock’s heart. In a recent introduction to The Dancers at the End of Time, which is set in a decadent far future, Moorcock claims to have sported Wildean green carnations as a teenager, not to mention “the first pair of Edwardian flared trousers (made by Burton) as well as the first high-button frock coat to be seen in London since 1910″. Elric, much less robust than his creator, who admits his dandyish threads gave him “the bluff domestic air of a Hamburg Zeppelin commander”, is part Maldoror, part Yellow Book poseur and part William Burroughs; within a few years of his first appearance in 1961, British culture suddenly seemed to be producing real-life Elrics by the dozen, as Keith Richards, Jimmy Page and others defined an image of the English rock star as an effeminate, velvet-clad lotus-eater. Moorcock was very popular among musicians, and it’s tempting to see him as co-creator of the butterfly-on-a-wheel character, which still wanders the halls of English culture in guises ranging from Sebastian Horsley to Russell Brand. I ask him whether he felt at the time that the 60s rockers were living out a role he’d imagined. He’s too modest to agree, but tells an anecdote that seems to sum up psychedelic London’s openness to fantasy of all kinds. “I’m in the Mountain grill on the Portobello Road, where everyone used to meet to get on the tour buses. I’m sitting there, and this bloke called Geronimo is trying to sell me some dope. He says ‘have you heard about the tunnel under Ladbroke Grove?’. He starts to elaborate, about how it’s under the Poor Clares nunnery, and you can go into that and come out in an entirely different world. I said to him, ‘Geronimo, I think I wrote that’. It didn’t seem to bother him much.”

The Guardian: When Hari Kunzru met Michael Moorcock

From http://feedproxy.google.com/~r/Technoccult/~3/fqq4h0N-yfk/

Network Realism: William Gibson and new forms of Fiction

  • Posted on October 25, 2010 at 5:16 pm

network realism

Gibson’s been talking a lot lately about atemporality, this idea that we live in a sort of endless digital now. In “Zero History” we have an echo of “No Future”: everything compressed into the present. This idea is what Zero History is really about. (This is the Order Flow: the future is defined by the present; who pinpoints the present controls the future.)

While not one to contradict Gibson himself, I’m not sure I buy this exactly: indeed, the wikihistoriography project was, in part, a refutation of this view. But it’s undeniable that something is happening, a network effect produced by the sudden visibility of just how unevenly distributed those futures are.

I want to give it a name, and at this point I’m calling it Network Realism.

Network Realism is writing that is of and about the network. It’s realism because it’s so close to our present reality. A realism that posits an increasingly 1:1 relationship between Fiction and the World. A realtime link. And it’s networked because it lives in a place that’s that’s enabled by, and only recently made possible by, our technological connectedness.

Zero History is Network Realism because of the way that it talks about the world, and the way its knowledge of the world is gathered and disseminated. Gibson seems to be navigating the spider graph of current reality as wikiracing does human knowledge.

booktwo.org: Network Realism: William Gibson and new forms of Fiction

(via Justin Pickard)

From http://feedproxy.google.com/~r/Technoccult/~3/TZmdSppr3ls/

The American Book of the Dead Author Henry Baum – Technoccult Interview

  • Posted on September 23, 2010 at 11:04 am

The American Book of the Dead The American Book of the Dead, part II

In Henry Baum’s novels Golden Calf and North of Sunset he explored the American religion that is Hollywood. His latest novel, The American Book of the Dead, delves into religion more directly – specifically apocalyptic Christianity and New Age ufology. It’s likeThe Stand as written by Philip K. Dick. You can buy the book here or download a free copy here. Henry’s now serializing the sequel online here. He took the time to talk to me about music, writing and fundamentalism.

Klint Finley: In addition to being a writer, you’re also a musician. I’m actually listening to your soundtrack to The American Book of the Dead for the first time right now, in fact. I’m wondering if you see yourself as more of a writer or as more as a musician, or whether you make that distinction.

Henry Baum: I started as a musician – age nine, guitar lessons. My dad was a fiction writer growing up (now a playwright). So in high school, the way for me to rebel against my parents was in a way to be anti-writing. So I was in punk bands and such. Played in indie rock bands in New York City. My own songwriting was always on the backburner. I always thought of myself as a drummer and fiction writer first, rather than a songwriter. Now, though, I’ve got a copy of Logic and can record any way I want, so I’ve been working on this whole backlog of songs I’ve had through the years. But still…I find fiction writing more satisfying for some reason. I love writing and playing music, but it’s not the thing I wake up thinking about, even if I’ve been playing music a lot longer than writing fiction. It’s less in my bloodstream, maybe.

Introduction by theamericanbookofthedead

How long have you been writing? What made you decide to start after avoiding it for all those years?

In college I lost that teenage rebellion and realized I was fighting the inevitable. I started working on a novel and realized how much I liked it. The novel wasn’t so great, but I at least found that I enjoyed the process. So I’ve been writing since I was 18 – which means, 20 years. Damn. The American Book of the Dead is my sixth novel, though I’ve published three. The first two were practice. One ripping off Richard Yates, who I was once obsessed with. The other trying to be a twenty-something Charles Bukowski. I’ve excised everything that was readable from those two novels and put together two short stories – i.e. 20 readable pages out of hundreds.

You’re serializing a sequel to American Book of the Dead right now, so I take it you think serializing the other novel online was a success? Do you have the novels written ahead of time and then release them piece by piece online, or do you write them as you go?

I actually abandoned serializing the novel almost as soon it was started. I put it up on Blogspot and soon realized I wasn’t ready for it. The site’s still live but what’s there is basically half of the introduction. Instead, I started posting a blog called “God’s Wife” which was part one of a completed novel I wrote about a porn star who joins a religious cult. I posted the porn part – it’s first person, female, and I posted it as if it was being written by a real porn star. People bought it. It makes me sound like a James Frey type, but this was in 2004 – blogs and Blogspot were new, and it was a literary experiment. Some people were pissed when they found out, some were supportive. Now, many years later, I’m ready to start posting something online as it’s written, which I’m trying to make a part of the story – but it’s also kind of terrifying because it doesn’t give me as much time to get used to something before publishing it.

Henry Baum

How much of both books is autobiographical? Have parents at your daughter’s school really confronted you about ABOTD?

Ha, no – that’s totally a projection of my worst worry, as was the chapter in the first novel – about a father discovering his daughter doing porn online. Basically, that confrontation is one I’m having with myself. I’m torn about writing this whole sequence because at some point my daughter’s going to be reading what I wrote. It’s an honest fear though, and something many fathers out there are dealing with, so my self-judgment isn’t totally overwhelming.

I’ve only read the introduction and first chapter of the sequel, but so far it’s much more personal, while the first one is more, I guess, universal. Is that why you decided to do a sequel? To work out more personal rather than universal issues?

A little bit. The first novel is about me in the year 2020, so it’s purely a fantasy about what I could be. Whereas Part II covers this time period. Eventually though it gets pretty far out – and revisits the 2020 character. Part II is going to be much more about the UFO issue: what first contact could do to the world’s psyche. How the world’s psyche could be prepared for that “awakening.” The first novel’s more about far right fundamentalism and the damage that can cause. I always intended it to be three parts, but the autobiographical writers are the ones who appeal to me most – Kerouac, Bukowski, Philip K. Dick’s Valis books. So it’s nice to be writing about who I actually am in real time.

That’s interesting, because yours is one of the few “writers writing about being writers” novels that I actually like – along w/ Dick’s stuff, though it’s not as expressly about writing. I couldn’t make it through Ask the Dust for that reason. Records about how much the recording industry sucks annoy me too.

Wow, thank you for that. I like Fante. To be honest, I’m not sure I need to read Post Office or On the Road ever again. They’ve been formative, but that period’s over. I absolutely love Philip K. Dick’s Valis books because they mix the totally far out with autobiography. I recently read Anne Dick’s memoir (and interviewed her) and it’s pretty remarkable how autobiographical ALL his novels are, which is why he appeals to me more than other science fiction writers. I read Jonathan Lethem recently say that Dick is continuing the legacy of Kerouac more than Asimov. So that’s what I’m attempting to do. Emphasis on the word “attempt.”

Do you have a particular process or ritual for writing?

I pretty much write in an insane trance for three months at a time and then have long spells where I don’t write at all – recovering from the trance. That’s why music’s been helpful to me. On my fiction writing downtime, I often dive back into recording. It’s rare when I go full-on with both at once.

How much do you buy the fringe ideas that have influenced the American Book of the Dead novels? For example, do you really think the world is in need of a mass die-off to curb over population?

It’s a disturbing concept and one I’m still exploring. I look at the recent mosque controversy and wonder, for instance, what would happen if there was UFO disclosure. If people think Obama’s a socialist Hitler terrorist now, they might be turned into David Ickean conspiracy theorists at that point – he’s a reptilian. There’s just so much volatility that seems like it could end in violence. People are crazy – how do we introduce new radical ideas into the culture if a centrist like Obama is seen as a radical? I’m not advocating genocide of any kind – but metaphorically at least, many different types of thought need to die, especially different aspects of fundamentalism. And now it seems fundamentalism is getting a louder and louder voice in the mainstream. It’s like the culture is primed to create mass conflict. So while it’s not something I desire, it does seem inevitable.

It can suck to be prescient sometimes, huh? You started the novel, what, 8 yeas ago? Those seemed like dark times then, but fundamentalist rhetoric just seems to be getting worse and worse.

Sarah Palin didn’t even exist when I started this book. I was fearing the Bush/Cheney cabal and what they were capable. Sarah Palin makes Bush look like, I don’t know, Bill Clinton.

Speaking of Clinton – you’re a little older than me so you might remember this period a bit more clearly than me – was the right so apocalyptic during the early years of Clinton’s presidency? Some elements certainly were, it seems like, reading those old Ron Paul Survival Report issues that were published online during the presidential primary.

And those seem to fit my very young memory of Clinton’s early years – I lived in rural Texas then, but I was only 11, I think, when Clinton was elected.

The far right’s always existed. But 9-11 really blew a hole in people’s last shred of rationality. The vitriol then seemed to be aimed at Hillary Clinton. But post 9-11, post electing a person named Barack Obama, and people have totally lost it. I mean, 9-11 blew a hole open in how I look at the world as well – it was then I started looking at conspiracies, UFOs, mysticism, and everything else that went into this book. I asked, as many people did, What the fuck is going on?

You’ve said that you write because you hope you can change people’s thinking. If you could change society’s thinking in just one way, what would that be?

Whoa, big one. The main thread here I think is the problem of fundamentalism. First two novels I wrote were about Hollywood – which I see as another religion, with the same kind of blind worship. I also mentioned porn up there. Though sexual taboos are a problem, being overly devoted and thinking sex is the only thing that matters isn’t the alternative. Christian and Islamic fundamentalism are next in line. I just posted a piece on Reality Sandwich which expressed the possibility of skepticism about 9-11 truth, and people were PISSED. Frankly, I don’t think this kind of true believerism makes any more sense for the fringe than it does for Sarah Palin devotees. So, short answer, the thing I think needs to go away is: blind devotion.

From http://feedproxy.google.com/~r/Technoccult/~3/VTr3KahTs0I/

Futurama Writer Invented A New Math Theorem Just To Use In The Show

  • Posted on August 25, 2010 at 3:50 pm

Futurama math theorm

Ken Keeler, the Futurama writer behind the theorem, actually has a PhD in math, so this was probably just a walk in the park for him. But for the rest of us non math geniuses, his theorem was used to explain a problem with an invention that let characters switch bodies. In the show, you can only switch bodies once with the same pair of people, so they needed an equation to prove that with enough switching bodies around, everyone will eventually end up as who they really are. Insert: funny jokes, robot humor and black comedy and mix accordingly.

Gizmodo: Futurama Writer Invented A New Math Theorem Just To Use In The Show

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From http://feedproxy.google.com/~r/Technoccult/~3/tJ31RhQc6WU/

William Gibson Narrates Trailer for His Next Novel, Zero History

  • Posted on August 6, 2010 at 12:46 pm

(via Matt Staggs)

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From http://technoccult.net/archives/2010/08/06/william-gibson-narrates-trailer-for-his-next-novel-zero-history/

Indie Game Designers Luke Crane and Jared Sorensen on Transhumanist RPG FreeMarket – Technoccult Interview

  • Posted on August 4, 2010 at 7:20 am

FreeMarket

New York based game designers Luke Crane (of Burning Wheel and Mouse Guard fame) and Jared Sorensen (known for octaNe and the various games released through his Memento Mori imprint) are sometimes referred to as godfathers of the indie game scene. Tomorrow they’re releasing their new game FreeMarket at GenCon – you can find them at booth #1732. I talked to them a couple weeks ago about what FreeMarket’s all about.

Could you briefly go over what FreeMarket is and why it’s different from other role playing games?

Luke Crane: FreeMarket is a transhumanist RPG in which players take on the roles of telepathic, immortal infovores living on a space station orbiting Saturn.

Jared: That’s also what makes it different from other RPGs.

Luke : In order to get ahead on the station, players must make friends, cooperate and give gifts to one another. Doing so enhances a player’s reputation. Players can then spend this reputation to accomplish personal goals. It uses a unique card-based mechanic, comes in a box and is really pretty.

Jared Sorensen and Luke Crane
Left: Jared Right: Luke

It also sounds like it’s a more intellectual game than most – you’ve said you can, for instance, play the role of a philosopher and have that be meaningful within the game.

Luke: Yeah, but don’t think you can’t play Soulshitter Killfuck and have fun, too. But, unlike many other games that I’ve played, you can play an artist and have serious conflict about what you do. It’s impossible to just make a piece of art in this game and have it sit there, inert. Art is controversial.

Jared: And conflicts (especially philosophical, critical and artistic) are both internal and external and can have wide-reaching and unplanned repercussions.

Right. So you could do a more typical hack and slash scenario, or you could do something where you’re dealing with post-scarcity speculation. Or maybe both.

Luke: Yes. But the “typical” scenario is also turned on its ear.

Jared: Definitely. “Death artists” is a common FreeMarket trope we see in our games.

Luke: You can kill the living shit out of something in the game. In fact, when you get into a fight, someone is going to die, period. But that is very costly, so you better be ready to have another side to your character. You better be ready to cooperate and give gifts. Otherwise, you’re not going to survive.

Jared: Some of the nicest people on FreeMarket Station are killers… because they have to be nice in order to remain viable members of society.

FreeMarket 1

So you can kill or be killed in the game?

Jared: Yes, but not permanently

What do you mean?

Luke: Yeah, the station just resuscitates you or reloads your back up into a new body if you’ve “perfect deathed.”

Jared: There are different levels of death… from induced death to brain death to total bodily destruction. If you just go around murdering people left and right, people are going to shun you and you’re going to burn your social capital to ashes.

Luke: Right, killing costs a lot of your reputation.

Jared: Especially if you’re killing people who are valuable members of the society. Assholes who kill each other off can get away with that for a while

Luke: *Laughs* True!

Jared: But kill a baker? Or a garbage man? You are FUCKED.

FreeMarket 2

I haven’t role played in years, and it’s been even longer since I’ve been at all serious about playing. But Free Market sounds like something I’d like to play. Do you think this is the sort of game that people who have lost interest in role-playing or maybe never even role played before would get into?

Luke: YES

Jared: We had a woman play — she was the CFO of a game company — who had never played an RPG before. She got it in five minutes. It was awesome.

Luke: It’s different. It’s not about roll-to-hit and not a number style play. People who are diehard RPG players have the most trouble with it, actually.

Was that your intention? To create a game for non-gamers?

Luke: No, we just wanted to create a game that we liked (and that Peter Adkison would like).

Jared: We wanted to create a game for people interested in science fiction.

Luke: That, too!

Jared: Not SF gaming, but actual SF.

Luke: Yeah, this isn’t space pirate romance.

Jared: No travel, no aliens. Which are two mainstays of the game genre.

You’ve said before this is the first actual science fiction game.

Jared: We say a lot of things.

Luke: *Laughs* True. Paranoia is the first science fiction roleplaying game. Our friend Joshua made a really neat science fiction game called Shock, but it’s not really an RPG.

What makes it a science fiction game and other sci-fi themed games NOT science fiction games?

Luke: They’re about fighting and romance. FreeMarket is about time, space and identity.

And economics?

Luke: Not really!

Jared: D&D is as much about economics as FreeMarket. The title of the game is ironic commentary — the space station was renamed “FreeMarket Station” by its residents and it’s probably ironic commentary by us as well.

So it’s not Milton Friedman: The Game?

Jared: Hah, no.

Luke: Unfortunately, no. Milton Friedman would probably hate the economy in this game.

Jared: More Malcom Gladwell.

Luke: There’s no money. No market.

Jared: That’s the joke. The market is one of ideas.

FreeMarket 3

More “free” than “market.”

Jared: And it’s a truly free society. For the first time ever, people have real freedom. And it’s terrifying.

Luke: Utterly.

And you’re going to be giving the game, sans artwork, away for free online at some point, correct?

Luke: We already did that.

Jared: With artwork even.

Luke: We gave away a PDF from November to April. We took it offline while we launch.

Jared: It was limited to 1,000 people. And we used that for our “colony program.”

Luke: I’m sure it’s out on torrent sites.

Jared: It totally is.

Luke: We’re discussing the future fate of the electronic life of FreeMarket. We need to see how well the printed version does. You can definitely get a sense of the game from the PDF. But to play it, it’s best to have the materials—the cards and chips.
FreeMarket hazard

How did you get interested in transhumanism and why did you decide to write a game based around it?

Luke: I’ve been a fan of cyberpunk since I had a brain…since about 1991. Transhumanism seems like the next natural step. It’s like cyberpunk, but without the 1980s and with some more thoughtful science fiction.

Jared: The game has gone through a lot of development and research but even from the first step we knew “transhuman science fiction” was going to be its thrust. And it was kinda unexplored as a game subject at the time (2007).

Luke: Yeah, somebody said to us, “What would you do with X” and we both said, “Transhumanist SF RPG. Space stations and weird technology.” I think I was reading Bruce Sterling at the time.

I suppose it would be hard to create a normal hack and slash transhumanist game. Unless you count Rifts or something.

Jared: You can play out brutal combat sequences in FreeMarket and it’s very satisfying. It’s just the consequences are all backward and upside down.

Luke: Rifts is totally transhumanist. But Eclipse Phase, our cousin, is a TH game about fighting. Did I just say that out loud?

Jared: *Laughs* Except that DEE-BEES are not human (so really, it’s transdimensional).

Luke: Fuck.

Jared: Rifts also has space whales I think.

Were virtual worlds like MOOs and MUSHes and newer things like Second Life an influence?

Jared: Definitely.

Luke: Absolutely. Facebook, Myspace, and Twitter too.

Jared: Everything from MUDs and Second Life to Facebook, dating sites and Slashdot.

Luke: Good science fiction expresses the present through the fiction of the technology. We wanted FM to feel like an outgrowth of today.

FreeMarket 4

How were social networking sites an influence?

Luke: Well, in the game, you friend each other. Friending each other increases your overall reputation and provides “social insurance.” The more friends you have, the harder it is for you to be kicked out of the community. So the influence is rather naked. It was more “What if that shit was about people and real life rather than your profile?”

Why wouldn’t everyone just friend everyone then?

Luke: Hah, well, do you go around friending everyone on Facebook? Do you love the people who do nothing but friend you?

No, but it doesn’t really keep me from getting kicked off my space station.

Jared: There are game equivalents of “like” and “mod down” buttons, social groups and trolling. There are people on the station who try and friend everyone. But friending carries serious social implications. Friending is like allowing someone access to your Google Calendar. And Ebay account. And email. Etc.

So there’s a real trust relationship there.

Luke: And if you’re worried about getting kicked off, then I don’t know if we should be friends. because you’re obviously up to something that’s going to get me in trouble. When your reputation tanks, your friends all take a hit, too.

Jared: Klint’s friends are all switchers, breakers and wetworkers! Don’t friend him!

What advice would you give people who want to be game designers?

Jared: continue to want to be that.

Luke: *Laughs* Play lots of games. Start breaking games. And then play your games. And break them. Also, recruit tolerant friends.

Jared: And stay the hell off of game forums.

Luke: That, too.

Are there any books on game design you’d recommend?

Luke: I like Rules of Play by Salen and Zimmerman. But Jared and I are both self-taught.

Jared: Also Understanding Comics by Scott McCloud.

Luke: Oh, yes!

Why Understanding Comics?

Luke: Because it’s the single best deconstruction of a medium around there. It teaches you how to think structurally and critically. It shows you how to clearly break down complicated stuff.

Jared: And if you get a chance to come to a convention seminar by Luke and me, I seriously recommend it.

Anything else you’d like to say to readers?

Jared: Replace your body as soon as possible! But don’t throw out the original packaging just in case.

Luke: Always back up your memories. Unless you need to forget.

Special thanks to Jesse for suggesting this interview!

FreeMarket

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From http://technoccult.net/archives/2010/08/04/freemarket-interview/

3 Novels To Read if You Liked Inception

  • Posted on July 30, 2010 at 4:27 pm

Maze of Death

Maze of Death by Philip K. Dick.

Inception seems to owe more than a little to Philip K. Dick’s reality-bending sci-fi yarns. In Maze of Death, which takes place in a world in which god seems to be an objectively real entity, several down-and-out misfits are assigned to work on a harsh, mostly uninhabited planet. But after losing radio contact with their employer they find themselves stranded without even knowing what their assignment is.

Hard-Boiled Wonderland

Japanese author Haruki Murakami is a master of writing surreal, dream-like novels. Hard-Boiled Wonderland and the End of the World revolves around a “calcutec,” who uses his brain as a type of encrypted storage. Companies hire him to store securely store trade secrets. Until, of course, something goes wrong.

Hard-Boiled Wonderland and the End of the World by Haruki Murakami

Neuromancer by William Gibson

Neuromancer by William Gibson.

I thought of Inception initially as a Dickian film, but my friend Ian pointed out it’s actually more of a Gibsonian film. Neuromancer, Gibson’s first novel, is a heist story taking place in virtual reality. Inception fans should feel right at home.

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From http://technoccult.net/archives/2010/07/30/inception-novels/

Watch Primer Online for Free

  • Posted on July 27, 2010 at 10:30 am

Shane Carruth, director of Primer, put the entire movie on Google Video for free. It’s a favorite of mine.

(via Planet Damage, who calls it “Just like Inception, only weirder”)

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From http://technoccult.net/archives/2010/07/27/watch-primer-online-for-free/

Rudy Rucker’s The Ware Tetralogy Free Download

  • Posted on June 28, 2010 at 1:31 pm

The Ware Tetralogy by Rudy Rucker

Influential cyberpunk author Rudy Rucker is giving away digital copies of his signature tetralogy the “ware” series – Software, Wetware, Freeware, and Realware. I’ve only read Software, and it’s great.

The Ware Tetralogy Free Download

See also: Reflections on the early days of cyberpunk, and the role of J.G. Ballard and Hakim Bey

(via Theoretick)

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Related posts:

  1. Hakim Bey / Peter Lamborn Wilson
  2. William Gibson
  3. J.G. Ballard

From http://feedproxy.google.com/~r/Technoccult/~3/5ok3XOFSj-c/

Possible Origin for the Mad Scientist

  • Posted on June 11, 2010 at 12:16 pm

Samuel Hahnemann

Jess Nevins posits a new possible origin for the mad scientist archetype. The following is from Christopher Smart’s 1745 poem “Temple of Dullness”

Next to her, mad Mathesis; her feet all bare,
Ungirt, untrimm’d, with loose neglected hair;
No foreign object can her thoughts disjoint;

Jess writes:

In this poem you’ve got: the phrase “mad Mathesis” (i.e., “mad science”); a scientist with “loose neglected hair” (and it’s de rigueur for mad scientists to have unkempt, wild hair); a scientist “arrogant and vain” (although numerous previous poems had assigned anti-religious scientists these qualities) (Smart is attacking anti-religious scientists here, not scientists as a whole–note his invocation of “great Newton”); and a scientist creating “trifling trinkets” and “gewgaw toys” (not a lot of distance from a mad scientist creating those to creating a death ray).

Jess Nevins: Possible Origin for the Mad Scientist

(Image is of Samuel Hahnemann, who wasn’t born until 1755)

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  1. Angels can’t fly, scientist says
  2. Cymatics Scientist Says Sound is a Bubble, Not a Wave
  3. Nepalese Teen Invents Cheap Solar Panel Using Human Hair (Update: hoax)

From http://feedproxy.google.com/~r/Technoccult/~3/eGQAnn4qsP8/

Neuromancer Movie to be Directed by Vincenzo Natali of Splice and Cube Fame

  • Posted on June 10, 2010 at 2:28 pm

Sasha Grey

Seven Arts Pictures announced today that Vincenzo Natali (Splice, Cube) has been tapped to direct the upcoming motion picture adaptation of William Gibson’s seminal science fiction novel Neuromancer. Neuromancer is to be produced and financed in Canada by Prodigy Pictures in conjunction with Telefilm Canada. The film is expected to commence pre-production early next year in Toronto and has the full support of Telefilm Canada. The Company will continue to handle all sales of the picture.

Natali’s credits include Splice, starring Adrien Brody and Sarah Polley, as well as the cult psychological thriller Cube. Splice was released in thousands of theaters nationwide by Warner Brothers last Friday following a sensational debut at the Sundance Film Festival.

Marketwatch: Seven Arts Announces Vincenzo Natali to Direct Neuromancer

(via Cat Vincent)

No word whether Sasha Grey (pictured above) will reprise her role as Molly Millions, who she voiced in the New Museum in NYC Neuromancer performance thingy.

Related posts:

  1. Neuromancer… with Porn Star Sasha Grey as Molly
  2. William Gibson
  3. L. Ron Hubbard Movie to be Directed by Paul Thomas Anderson

From http://feedproxy.google.com/~r/Technoccult/~3/H8x9Oc5Cv54/