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Green Cities and the Urban Operating System

  • Posted on October 13, 2010 at 9:59 pm

PlanIT

PlanIT is building a city in Portugal as a test of its “Urban OS” concept, hoping to sell “instant cities” in China and Inida in the future.

“It’s a bit of a bloodbath really,” says Lewis, who began studying it while still at Microsoft. “They’re using techniques older than God. All of the technology is being used on the design end. No one can look into the future and ask ‘If I put better glass into this building, what does that do for energy efficiency down the road?’ You have developers building to do a quick flip, and eventually the building becomes so inefficient and so expensive to fix they have to knock it down. There’s no process and no lifecycle management. The industry is fragmented and the consolidation that’s happened everywhere else hasn’t happened here.”

A Harvard Business School case study (pdf) published earlier this year echoed this view. Despite being a $4.6 trillion global industry, construction firms have had little incentive to integrate, consolidate, or otherwise become more productive. While non-farming industries have made productivity gains averaging 80% since the 1960s, the construction industry has become 20% less productive over that span. “Studies suggested that up to 75% of construction activities typically added no value,” the authors noted.

A City in the Cloud: Living PlanIT Redefines Cities as Softwar

PlanIT plans to make constructing buildings, and cities, as efficient as manufacturing automobiles.

Buckminster Fuller, thou art avenged.

PlanIT will have competition from open_sailing‘s open source SwarmOS, which open_sailing co-founder Cesar Harrada considers a spiritual successor to The Walking City.

See also:

Cybersyn

From http://feedproxy.google.com/~r/Technoccult/~3/onX4RxFf-10/

New Hearing Aid Uses Your Tooth To Transmit Sound

  • Posted on September 24, 2010 at 9:16 am

tooth hearing aid

I thought I’d posted about this before, but I haven’t:

SoundBite detects noise using a microphone placed in the ear connected to a transmitter in a behind-the-ear (BTE) device. The BTE transmits to an in-the-mouth (ITM) device that sends small sound waves through the jaw to the cochlea. There is no surgery needed, and both the BTE and ITM are easily removed to be charged inductively. Sonitus Medical is still preparing the SoundBite for eventual FDA trials for single sided, and (eventually) other forms of deafness. Check out more photos after the break.

There are other hearing aid devices that utilize bone conduction. Most, however, use a titanium pin drilled into the jaw bone (or skull) to transmit sound to the cochlea. SoundBite seems to be the first non-surgical, non-invasive, easily removable device.

Singularity Hub: New Hearing Aid Uses Your Tooth To Transmit Sound

(Thanks Trevor)

See also:

New Devices Aid Deaf People By Translating Sound Waves To Vibrations

From http://feedproxy.google.com/~r/Technoccult/~3/6nLeToG6sxw/

Grinding Interviews Cyborg Anthropologist Amber Case

  • Posted on September 24, 2010 at 9:08 am

Amber Case

Grinding interviews cyborg anthropologist, and one of the most influential women in tech, Amber Case:

Reality is boring. Waiting in line at the DMV suck. Real life takes time. Digital life is more instantaneous. In real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville step in to take care of that void. Whereas one doesn’t have the money, time or room for a real garden, Farmville provides one without the back aching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative.

In the future, hybrid reality, or life which is both a game and real, might blot out the mild dystopia that we all live in. Or it will make us more intolerable of the space between reality. And for those who spend a lot of time in reality, Foursquare is a good add-on for making the mundane exciting. To be crass, one might say that Foursquare is kind of like dogs pissing on fire hydrants and having other dogs come along and sniff them to see who’s been there. The dog with the most potent urine is mayor of the fire hydrant.

Grinding: Talking with Amber Case

See also:

Here’s my interview with Amber

Here’s our conversation on hypersigils

John Robb’s response to Jane McGonigal’s TED talk

New Hearing Aid Uses Your Tooth To Transmit Sound

From http://feedproxy.google.com/~r/Technoccult/~3/bzKI0zqUISg/

Happiness And Sadness Spread Just Like Disease

  • Posted on July 19, 2010 at 10:45 pm

happy feet

There may be a literal truth underlying the common-sense intuition that happiness and sadness are contagious.

A new study on the spread of emotions through social networks shows that these feelings circulate in patterns analogous to what’s seen from epidemiological models of disease.

Earlier studies raised the possibility, but had not mapped social networks against actual disease models.

“This is the first time this contagion has been measured in the way we think about traditional infectious disease,” said biophysicist Alison Hill of Harvard University. [...]

Happiness proved less social than sadness. Each happy friend increased an individual’s chances of personal happiness by 11 percent, while just one sad friend was needed to double an individual’s chance of becoming unhappy.

Wired Science: Happiness And Sadness Spread Just Like Disease

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From http://technoccult.net/archives/2010/07/20/happiness-contagio/

Secret Of AA: After 75 Years, We Don’t Know How It Works

  • Posted on July 10, 2010 at 12:19 pm

Alcoholics Anonymous

Fascinating article on the history of AA and some research on why, even though it doesn’t usually work, it does occasionally work.

Here’s an interesting social-cybernetic insight:

To begin with, there is evidence that a big part of AA’s effectiveness may have nothing to do with the actual steps. It may derive from something more fundamental: the power of the group. Psychologists have long known that one of the best ways to change human behavior is to gather people with similar problems into groups, rather than treat them individually. The first to note this phenomenon was Joseph Pratt, a Boston physician who started organizing weekly meetings of tubercular patients in 1905. These groups were intended to teach members better health habits, but Pratt quickly realized they were also effective at lifting emotional spirits, by giving patients the chance to share their tales of hardship. (“In a common disease, they have a bond,” he would later observe.) More than 70 years later, after a review of nearly 200 articles on group therapy, a pair of Stanford University researchers pinpointed why the approach works so well: “Members find the group to be a compelling emotional experience; they develop close bonds with the other members and are deeply influenced by their acceptance and feedback.”

Wired: Secret Of AA: After 75 Years, We Don’t Know How It Works

The article covers AA’s effectiveness briefly, and finds that studies of its effectiveness are inconclusive. I’ve posted before about one study that found 12-step programs no more or less effective than other treatment programs.

I have absolutely zero problem with people using religion or whatever else works to improve their lives and get over the devastating effects of addiction, court mandated 12 step programs are clearly a breach of the seperation of church and state. (And There’s evidence to suggest that mandating treatment doesn’t work anyway.)

See also John Shirley’s “The Forgotten Solution.”

Another thought: The EsoZone Protocol is similar to the structure of AA.

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From http://feedproxy.google.com/~r/Technoccult/~3/VAjCVJdBZoA/